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Twin mirror best ending
Twin mirror best ending












twin mirror best ending

Answer whatever you want with him and go inside. Walk into the bar, stopping first to talk to a guy named Walter outside. This one won't trigger the Mind Palace, but as long as you see "Journal Updated" on your screen you'll get credit for it. Go to the left of the bar and look at the big yellow Coal Miner's Haven sign propped up against the fence for the next memento. The conversation will end and you can leave the car, as well as finally being given the option to run by holding down the Right Trigger. Our first playthrough is going to be Analytical, so choose "Promise to look into it" to begin that path. There are certain points in the game where you can make major choices that (barely) affect the story, boiling down to Analytical or Social.

twin mirror best ending

Your first dialogue choice with her you can answer whatever, but for the second you'll notice is differently framed. In this cutscene you'll talk with a girl named Joan, which also brings up another large element of the game: the character faces in this game are horrifyingly creepy. At the end of the scene you'll unlock Way back home for finishing the chapter. You can answer however you like, almost none of your dialogue choices matter in this game except where noted. Walk back towards your car for a cutscene, which will be interrupted by your phone ringing.

twin mirror best ending

Completing your first one earns you the A blast from the past achievement. These sequences involve you teleporting to the Mind Palace and seeing past events, and we'll have to do numerous ones for a related achievement. Keep following the path to a telescope, which you can examine to relive your first memory. Press the A button to clean it and unlock the Lost and Found achievement for finding our first memento. Walk down the nearly stairs and follow the path down to a tree covered in moss. This game should take between 10 to 12 hours following this guide, it's written for getting you through the game as quickly as possible.Īfter the opening cutscene, you'll end up next to your parked car. Nothing in this game is technically missable due to a Scene Select option that opens up once you complete the game, but you will want to get everything when I mention it so you don't have to sit through another boring cutscene of the characters yammering on forever. Fortunately the second one will go quicker since we don't have to worry about collectibles (called mementos and memories here) in that run. This game will require two playthroughs, which is made INFURIATING since you can't skip dialogue and cutscenes you've already viewed on your second playthrough. Also like most Dontnod games, these elements and why he can do them are barely explored and will leave you with lots of questions.Įnough of that though, we've got a 1000G to earn! This guide will be mostly spoiler free, even though you can tell where the story is going almost the entire time and it's a rather dull, repetitive experience. Like most Dontnod games, there is a superpowered gimmick at play here: this one being that Sam has an imaginary hipster friend named HIM and he can also mentally travel to a place called the Mind Palace where he can. It's also worth noting he has the WORST posture of any video game character I've ever seen, seriously check out his character model. Once there he finds he has walked into a possible murder mystery, and we officially have a game on our hands. You play as journalist Sam Higgs, who returns to his hometown in Basswood, West Virginia for the funeral of his lifelong friend Nick.

#Twin mirror best ending simulator#

Twin Mirror is the latest adventure/walking simulator from Dontnod, and let's just be honest here.














Twin mirror best ending